Hello from Montréal!
We want to start with a huge thank you to everyone that has been playing Hitman GO. Being the first ever game released from our studio, we’ve all been overjoyed with the response from the community both on iOS and now on Android.
Everyone from the GO team is working hard on the next set of levels and we will be sharing more details about that a bit later – but we also have another team working on something else…
We’re proud to announce Hitman: Sniper, a completely new Hitman game that we’re developing for mobile and tablet devices. Here’s a heads-up of what to expect before we head to E3 and showcase it for the first time.
We’ve designed Hitman: Sniper to be a massively competitive sniping game that will focus on the subtlety of execution. You’ll need to have your wits about you to complete scenario-driven contracts that contain a number of targets and assignments. Each one is designed to have a high level of replayability, not only to fine-tune your approach but to explore creative alternatives and to achieve the ultimate score on the leaderboards. If you remember Hitman: Sniper Challenge, released by our friends at Io-Interactive ahead of the launch of Hitman Absolution, you’ll have a pretty good idea of the sort of action you can expect.
Just as with Hitman GO we want to make the best game possible, that’s tailor-built for touch screen devices, and gets the best out of those platforms.
Hitman: Sniper will be launching later this year and will be available free of charge. We want to offer people the opportunity to try the game for free, and then customize their own game experience with optional in-app purchases if they want to. For instance, you can get early access to contracts, or upgrade your sniper rifle – all things you can earn through playing the game. It’s up to you which one you choose and the game won’t force you down a particular route. By making Hitman: Sniper available for free, it will allow more people to have immediate access and increase the level of competition, which is at the core of the game.
We’ll obviously be watching carefully for the reactions of those playing the game, and we’ll be making notes furiously for future updates – so please be honest about your experiences, because we want to make sure we’re getting the balance right.
That’s about it for now; we’ll be sharing a lot more throughout E3,so stay connected to us on Twitter or via the game’s forums for all the latest news, and keep an eye out for Square Enix Presents on YouTube at 12:30PST on Wednesday for exclusive details on the game!
Square Enix Montréal