Hello Hitman fans!
If you’re in San Diego next week for Comic Con, there’s a lot of Hitman activity going on – and because we don’t want you to miss any of it, we’ve put together this handy guide with all the locations and times that you’ll need.
What can I play?
- You can play Hitman GO throughout SDCC at booth #3829, located between Lobby D and E from July 24-27. Basically, if the convention centre is open, you can stop by and play Hitman GO.
- Square Enix Montréal will also have Hitman: Sniper available to play by the public for the very first time at the Whiskey Girl bar as part of the Deep Silver / Square Enix Arcade. Stop by between 11am – 2am on Friday & Saturday, July 25-26 to meet members from the development team and be amongst the first to play Hitman: Sniper. Don’t forget to let us know on Twitter what score you get. Bonus points for anyone that gets a score ending in ’47′.
What panels can I see?
- There won’t be any panels about Hitman games, but 20th Century Fox will be hosting a panel that presents the upcoming movie, Hitman: Agent 47, for the first time. Cast members Zachary Quinto and Hannah Ware will be on the panel to talk about their roles and take questions. To make sure you get a good seat, get in line at Hall H on Friday 25 July ahead of the start time at 16:20 for the 2-hour panel, which includes other upcoming Fox movies.
What if I’m not in San Diego?
- You can follow everything that’s going on with updates on our social media pages for Hitman and Square Enix Montréal. After the dust has settled, we’ll also recap everything that happened in another blog post.
The Hitman Community Team
It’s been a fantastic month for all of us here at Square Enix Montréal; we’ve released Hitman GO for Android and spent a few days in sunny LA showcasing Hitman: Sniper for the very first time at E3. Hopefully, you managed to catch some of the livestreams that we did on YouTube and Twitch that explain everything there is to know about the game.
The initial reaction has been great but we’re not here to talk about Hitman: Sniper – we’ll tell you a whole lot more about it closer to this fall. For now, we want to dedicate this blog post to our first major update for Hitman GO.
The Airport Update adds an entirely new box of levels with two new targets, new guard types and gameplay features. Here’s the full list of what’s new in this update:
• 15 new diorama-style missions set in an airport.
• ‘Civilian mode’ makes it possible to avoid detection but only until you make your first kill.
• The new ‘high alert’ guards can watch two lines at the same time.
• Skip a turn and wait silently to make your move on approaching enemies.
• Automated walkways take you directly to extended locations.
The Airport Update is available now on iOS via the App Store and Google Play for Android devices. There’s two different ways of getting access to the new levels and they follow the exact same system as all of our previous mission boxes: You can either complete a set number of mission objectives (120 in this case) or pay a one-off charge of £0.69/$0.99/€0.99.
That means that if you’ve already completed most of the objectives in the original levels, you’ll have immediate access to the new Airport levels as soon as you download the update.
As always, we’re available on Twitter or Facebook if you have any questions about this update. Before you know it, we’ll be talking about another very special Hitman GO update that we have in the pipeline for long-time Hitman fans…
Thanks for reading,
Square Enix Montréal
Hello from Montréal!
We want to start with a huge thank you to everyone that has been playing Hitman GO. Being the first ever game released from our studio, we’ve all been overjoyed with the response from the community both on iOS and now on Android.
Everyone from the GO team is working hard on the next set of levels and we will be sharing more details about that a bit later – but we also have another team working on something else…
We’re proud to announce Hitman: Sniper, a completely new Hitman game that we’re developing for mobile and tablet devices. Here’s a heads-up of what to expect before we head to E3 and showcase it for the first time.
We’ve designed Hitman: Sniper to be a massively competitive sniping game that will focus on the subtlety of execution. You’ll need to have your wits about you to complete scenario-driven contracts that contain a number of targets and assignments. Each one is designed to have a high level of replayability, not only to fine-tune your approach but to explore creative alternatives and to achieve the ultimate score on the leaderboards. If you remember Hitman: Sniper Challenge, released by our friends at Io-Interactive ahead of the launch of Hitman Absolution, you’ll have a pretty good idea of the sort of action you can expect.
Just as with Hitman GO we want to make the best game possible, that’s tailor-built for touch screen devices, and gets the best out of those platforms.
Hitman: Sniper will be launching later this year and will be available free of charge. We want to offer people the opportunity to try the game for free, and then customize their own game experience with optional in-app purchases if they want to. For instance, you can get early access to contracts, or upgrade your sniper rifle – all things you can earn through playing the game. It’s up to you which one you choose and the game won’t force you down a particular route. By making Hitman: Sniper available for free, it will allow more people to have immediate access and increase the level of competition, which is at the core of the game.
We’ll obviously be watching carefully for the reactions of those playing the game, and we’ll be making notes furiously for future updates – so please be honest about your experiences, because we want to make sure we’re getting the balance right.
That’s about it for now; we’ll be sharing a lot more throughout E3,so stay connected to us on Twitter or via the game’s forums for all the latest news, and keep an eye out for Square Enix Presents on YouTube at 12:30PST on Wednesday for exclusive details on the game!
Square Enix Montréal
Since we posted our open letter back in January, we’ve had our heads down working on our next Hitman game. So you’ll have noticed that we have been pretty quiet, but we wanted to give you a short update about a few things.
First up, we’ve seen a lot of people talking about what we might be bringing to E3 this year. We know the worst thing is to hope for something that doesn’t turn up; so we wanted to let you know that our next Hitman is going to be under wraps for a bit longer. We’re focusing all of our time and efforts into creating the best possible Hitman game. That’s our number one priority and we don’t want to divert valuable resources to show something before it’s ready.
The good news is we’re making great progress with building exotic and expansive locations for the new game. To give you an idea of what we’re aiming for, here’s the first piece of concept art from the game. This location is set in Central Europe and you’ll be able to explore the entire building you see in the image, inside and out. For a sense of scale, the building on its own is larger than any location in Hitman Absolution.
As we move through the year, we’ll have some details to share with you and we’ll keep you posted right here on the blog. We will only lift the lid on the game once we feel we’re ready to. In the meantime, we’ll continue to answer as many of your questions as we can both in the forums and on Twitter.
On a separate note, we were happy to see so many of you enjoying Hitman GO from our friends at Square Enix Montréal. They’re pretty close to announcing new details about upcoming updates for GO as well as the first details about their second Hitman game for smartphones and tablets, we’ve been playing it here at the studio and it’s a lot of fun. Anyway, we’ll let them be the ones to tell you about it, so stay tuned for a blog post from them soon.
Thanks for your dedication, let’s stay in touch.
Over the last few months, we’ve been supporting Feral Interactive whilst they have been working on a Mac version of Hitman Absolution. All of that work is now complete and we’re happy to say that a Hitman game is available on the Mac for the first time ever!
Feral have included pretty much all of the Absolution content that we have ever made in the ‘Elite Edition’, which is available directly from the Feral Store, Steam, the Mac App Store and most other Mac game retailers.
To make sure we cover everything you might need to know, we’ve put Feral’s Community Manager, Ellie, under the spotlight and asked her some key questions about the game. After all, Feral know the technical details of this version better than anyone.
In an earlier blog post, we shared the first details about Hitman GO – a diorama-style, turn-based strategy game for tablets and smartphones. This will be the first game from the team here at Square Enix Montréal and we are very excited to let you know that it will be released worldwide on April 17!
If any of you are at PAX East in the US this week, you’ll get to play some of the game ahead of launch at our Square Enix booth. Plus there’s a good chance that you’ll run into members of the dev team, including the game’s Creative Director, Daniel Lutz, who will be on-hand to show you the game, answer your questions or give an interview if time allows! If you’re not at the show, keep an eye on the Hitman Twitter and Instagram accounts for from-the-booth coverage.
The game will be available on iOS devices first, with an Android version coming shortly after.
All versions will be priced at $4.99 / £2.99 / €4.49 at launch, which includes 68 levels that are unlockable by completing all side objectives within the game. There will be more levels coming in the future too, so stay tuned!
Oh, and one last thing. The Blood Money fans amongst you are going to love the unlockable ‘Curtains Down’ levels…
Square Enix Montréal
A new update for the Hitman: ICA Companion App has just been released!
Whether you’re using Android or iOS, we’ve packed in new content, optimised performance and made a whole bunch of improvements across the board.
The first thing you’ll notice is that we simplified the signup/login process to make it as easy as possible to get going with the app and access the newly added mission briefings for Silent Assassin, Contracts, Blood Money and Sniper Challenge. (It’s up to you whether you read them in Diana’s voice or not but we find that it’s hard not to.) Achievement/trophy tracking for Hitman: HD Trilogy has also been added, the ICA Files section has been updated with target and location descriptions for Absolution and the overall filesize on both platforms has been reduced. If you’re interested in digging further into the details, the full list of improvements and a handy FAQ are posted in our forums.
We’re very excited about the new Hitman game that our friends at Io-Interactive are developing, but as you might know, we’re creating other Hitman-related things here and we want to share some of our plans with you.
We’ve been working hard here at Square Enix Montréal to come up with unique tablet/smartphone games that would fit the Hitman franchise (yes we said it: tablet/smartphone – let us explain). We had total creative freedom to explore this and see what we could come up with – something separate from the AAA game that is being developed at IOI, but something which still retained the essence of what a Hitman game is. This was a lot of fun and we decided to develop something quite different and, we hope, totally unexpected.
Last week, we shared an open letter with you about the future of Hitman and included a few details of what you can expect in the next Hitman game.
Shortly after pressing that big, blue ‘publish’ button, a huge wave of feedback, suggestions, ideas, questions and everything in between came at us and it was extremely exciting for us to finally share some details about what we’ve been working on. At the end of the week, all of us in the studio were poring over your feedback and it was fantastic to see that so many of you had something to say about what we’d shared. Thank you for all of it. This is exactly what we wanted and what we’ll be looking for as we continue to work on this new project with you.
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